Simulation on a real manifest · 184,885 assets
This is a live simulation of DeltaPatch running on a real distribution manifest from a comparable live-service title. Move the control and see, on real data, the gap between redownloading monolithic 4 GB containers and downloading only the assets that actually changed.
01 Patch cycle simulator
02 Cost projection at scale
The per-player saving multiplies by your player base and patch cadence. Adjust the values for your title; the numbers respond live.
Order of magnitude, adjustable. The figure that does not change is the per-player saving per patch, measured on the real manifest.
03 How the model works
patchlist manifest. Logical total of 26.64 GB.Patch*.mpk files). A container is redownloaded in full if any asset inside it changes.